Este perfil está escrito em inglês
AI Engineer
Demonstrated experience with Python.
Demonstrated experience with Flask.
Demonstrated experience with C#.
Demonstrated experience with PowerShell.
Demonstrated experience with Bash.
AI Engineer open to new opportunities
Built DeviceAdmin (Python/Flask/SQLite), connecting Microsoft Graph, Dialpad, Verkada, NinjaOne, Polycom and HP APIs so device, user and telephony tasks run from one place instead of six vendor consoles.. Designed DeviceAdmin's failure handling: automated SMS alerting plus self-healing remediation, so common device faults are detected, fixed and escalated without manual steps.. Integrated HR and telecom systems: defined Paycom-to-Dialpad field mappings and built a 12-table SQLite database across 9 sites that drives provisioning, onboarding/offboarding and reporting.. Automated license, group-membership and compliance reporting with Microsoft Graph API and PowerShell; scripted patching and remediation through NinjaOne RMM.. Applied security controls in a HIPAA-regulated environment: Entra ID SSO, MFA and Conditional Access, access reviews under change control, Defender EDR, BitLocker and TLS certificate remediation for 320+ users and 438+ endpoints.. Resolved production incidents in Zendesk under SLAs and wrote the SOPs and KB articles the team used as runbooks.
Ran funnel analysis in R and Jupyter Notebook to find where users dropped off and which entry points converted, and recommended changes to lift conversion.. Defined the KPIs, built an interactive dashboard and presented findings directly to the CEO and founder.
Built FitFactory-7, a complete VR fitness application in C# and Unity, owning the full lifecycle from research and wireframes to development, testing and delivery; integrated machine learning for more natural interaction, plus manager controls and user features.. Delivered BR Tennis, a multiplayer Unity/C# game built in Visual Studio; owned gameplay code and UI/UX improvements and reported to a project manager through planning, pre-production and production.. Shared weekly progress updates through each phase, from research and wireframing to environment development and UI implementation.
Developed gameplay features, AI logic, interactive environments and UI in C# and Unity, using Unity's animation system for smooth character movement.. Debugged and fixed issues and shipped features alongside designers, developers and testers on a remote team.