This profile is written in Spanish
Freelance 3D Artist & Technical Artist
Experiencia demostrada en Hard Surface.
Experiencia demostrada en Environments.
Experiencia demostrada en Props.
Experiencia demostrada en High & Low Poly Optimization.
Experiencia demostrada en PBR Workflow.
Freelance 3D Artist & Technical Artist buscando nuevas oportunidades
Develop high-and-low poly 3D models (Hard Surface, Props, and Environments) optimized for real-time interactive applications.. Create high-resolution PBR texture maps, perform detailed UV unwrapping, and prepare assets for seamless game engine integration.. Establish and refine asset pipelines into Unreal Engine, ensuring high performance, proper scene layout, and visual fidelity.
Modeled and optimized interactive 3D assets for creative technology projects and real-time media.. Collaborated with cross-functional teams to streamline 3D asset handoff into Unreal Engine within strict deadlines.
Delivered end-to-end 3D content, including hard surface modeling, layout composition, UV mapping, rendering, and PBR texturing.. Optimized geometry and shader performance for high-impact real-time interactive media.