Profesional autodidacta con amplia experiencia en modelado 3D, texturizado y workflow en Unreal Engine, enfocado en ofrecer resultados de alta calidad para clientes exigentes.
Amplia experiencia en modelado para arquitectura, productos y assets para videojuegos, con énfasis en calidad y detalle.
Habilidades en texturizado realista y renderizado usando Substance Suite, Photoshop y Marmoset Toolbag.
Capacidad para crear y optimizar assets para entornos de visualización y videojuegos en Unreal Engine 4.
Supervisión de la calidad en modelado para cumplir con altos estándares de marcas de lujo y clientes exigentes.
CGTrader
I worked doing modelling and texturing for CGTrader clients with a very specific workflow for each task.. During this time, I learned to work in a professional environment, and I polished my 3D skills such as PBR texturing, low poly modelling, UV unwrapping, etc.
Beyond Architecture
During this time, I modelled architectural visualisation assets, vehicles, tools, and environments for Unreal Engine 4 – allowing me to learn how does the gaming engines works and the workflows required for it to perform optimal.
Threedium Ltd
I took care of the quality assurance of the models that we delivered to the clients.. We prepared high quality models for very demanding clients, as well as high luxury brands, such as Bvlgari, Fendi, Loewe, DIOR, Graff, Piaget, Carmina, Diageo, Czapek, Bahia Jewellery, Laudi vidni, Valentino, Rimowa, Girard-Perregaux, and many others.
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